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By David Becker
Posted on ZDNet News: Mar 8, 2005 9:36:00 PM

SAN FRANCISCO--The tradition of the 80-hour workweek is on the way out in the video game industry, but it won't be lawsuits and gripe sites that kill it.

That was the consensus among a group of industry insiders here at the Game Developers Conference, which devoted a day to discussing "quality of life" issues Tuesday.

Such matters have gained broad attention in the past year, thanks to several disgruntled employees at leading game publisher Electronic Arts. The anonymous fiance of an EA developer gained international notoriety with a long Weblog posting describing routine 12-hour workdays and other morale-busting practices at the company. EA has also become the defendant in two lawsuits alleging the company failed to pay required overtime.

GDC panelists agreed such developments have brought extra attention to the problem of "crunch time," a long-held industry practice in which developers are expected to put in long hours to keep a project on schedule.

But more prosaic factors will actually prompt the industry to change, they said, starting with improvements in smarter business practices.

Numerous studies have shown that developers and other workers putting in 12-hour days routinely make more mistakes as the midnight oil burns, said Francois Dominic Laramee, a freelance game developer and author. That means any extra productivity is eaten up by hits to product quality.

"If your company is in crunch mode, drunken zombies may be checking your code right now," he said.

Changes in the work force, both in the world at large and the game industry in particular, will also force workplace changes, said Clarinda Merripen, director of operations for game developer Cyberlore Studios.

"The population of technical workers is getting older," Merripen said. "We'll have to find a way to deal with that and keep these jobs attractive to those people."

Laramie added: "Three weeks in crunch time may be fine when you're 19, but it's not too great when you're 35 with a 35-year-old's digestive tract."

Unionization may also be part of the mix in changing workplace conditions, said Tom Buscaglia, a lawyer specializing in the game industry. Especially for publicly held companies, union rules may be the best vehicle for making expensive but necessary changes in working conditions without attracting a swarm of shareholder lawsuits, he said.

"We've all heard terrible things about unions," Buscaglia said, "but we may want to look at what happened in the animation industry when Disney was unionized in the '40s. It didn't turn out to be a monster for Disney, and it forced the bar up for the whole industry."

Many have looked to the International Game Developers Association, the group that puts on the conference, to take on more of a union role. But Executive Director Jason Della Rocca said the group's role is to educate and advocate.

"We're not a union--we can't go in there and start breaking legs," he said shortly before the conference. "What we can do is make a big stink about this, and provide an environment where people doing things badly get called out and educated on better practices."

"I don't know if a union can solve the problems that need to be solved," Della Rocca continued. "Extreme working conditions are a problem of inexperienced management, of public companies struggling to make quarterly goals. A union would be more of a Band-Aid to deal with the current state of challenges."

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  • Most Recent of 33 Talkback(s)
And your point is empty
And you base this fantasy on ??? (Read the rest)
Posted by: Nullifidian Posted on: 03/10/05 You are currently: a Guest | | Terms of Use
The solution for these companies...  Stellardyne | 03/08/05
Not true...  John CarrollZDNet Moderator | 03/08/05
sweatshops  Dave F_z | 03/08/05
My experience...  John CarrollZDNet Moderator | 03/08/05
What branch of service John?  Squawkbox | 03/08/05
Like I said...  John CarrollZDNet Moderator | 03/08/05
Define Crying Shame...  BitTwiddler | 03/09/05
Having worked with INFOSYS on a large project.  maxo_z | 03/09/05
re: solution  jdahs@... | 03/08/05
Wanna bet?  Squawkbox | 03/08/05
Logical problem  John CarrollZDNet Moderator | 03/08/05
Very small concession on my part  Squawkbox | 03/09/05
Not true for experienced workers.  maxo_z | 03/09/05
And at the peak...  John Le'Brecage | 03/09/05
Clarification...  John Le'Brecage | 03/09/05
I met a Indian worker here  voska | 03/09/05
Voska....see my response below. I missed ya but it is to you.  Laff | 03/09/05
A little bit of this and the outsourcing to India will stop.  Squawkbox | 03/08/05
On that note...  John CarrollZDNet Moderator | 03/08/05
Rubbish  seosamh_z | 03/09/05
no kidding  JasonL31 | 03/09/05
STOCK OPTIONS have EVERYTHING to do with outsourcing!  Laff | 03/09/05
Only because I'm bored  Squawkbox | 03/09/05
Little bit of a difference.  maxo_z | 03/09/05
And your point is empty  Nullifidian | 03/10/05
Lets bring this back on topic  voska | 03/09/05
Ding Ding Ding We have a winner  Squawkbox | 03/09/05
Agreed..  Patrick Jones | 03/09/05
Not bad so far  FilledOut | 03/09/05
It is interesting..  Patrick Jones | 03/09/05
Not just the gaming industry, all of IT is seeing it.  No_Ax_to_Grind | 03/09/05
Not just IT, but everywhere...  Patrick Jones | 03/09/05
Even "IF" that theory works out, and I agree that in that  Laff | 03/09/05

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