Worldwide mobile phone gaming revenue slid 9 percent during the three months ended in June, sparking concern about slowing demand in the category, research firm iSuppli said on Wednesday. Analyst David Carnevale of iSuppli said the quarterly decline, which was caused by weak subscriptions for games, was a "significant blow" to momentum the category has had in recent quarters. By contrast, in this year's first three months, mobile game revenue rose 11 percent globally, the research firm said. Top mobile game publishers include Gameloft, Electronic Arts, Namco Bandai, and Glu Mobile. Carnevale said it was too soon to say whether the second-quarter decline was a onetime event in a continuing growth trend, or if the slackening demand would continue.
"We're going to see if it's seasonality or if the games aren't compelling enough," he said in an interview, referring to possible explanations for the recent dip in sales. He said it was difficult to predict demand for the second half of the year but cautioned that there were
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