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Intel® vPro™ technology and cost savings
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Enterprise 2.0
Vince Casarez, vice president of product management at Oracle, explains how Web 2.0 technologies, such as tags, wikis, and mash-ups, can be applied within ...
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Secure file transfers
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Non-intrusive security
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What is a mashup?
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Applying unified communications
Thuy Ha, director of product management at Qwest Communications, discusses a practical framework for unified communications. Ha explains how to build a foundation on a converged network, then add layers such as mobility, conferencing and collaboration.
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What is virtualization?
Data centers are commonly filled with large numbers of servers that require a tremendous amount of time and money to maintain. Dan Chu of VMware shows how virtualization can optimize fewer servers to run at higher performance levels.
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First steps to SOA
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Optimizing mobility
Thuy Ha, director of product management at Qwest Communications, explains how the network has evolved from being voice-based and centralized to being an individual and access-anywhere model. Ha also offers enterprises a solution to meet the expectations of a growing mobile workforce.
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Business class SaaS
The Software as a Service market is expected to double by 2012. Martin Capurro, senior director of product management at Qwest Communications, examines how security, performance, compliance and portability are affecting overall adoption.
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Users-to-tech support ratio
How many employees should one tech support staff person oversee? CNET's Justine Nguyen explains the golden ratio of users to tech support staff, and what factors contribute to it.
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Energy-efficient transistors
Rob Willoner, a technology analyst at Intel, explains how smaller and more energy-efficient transistors are resulting in faster and more powerful CPUs.
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The future of the user interface
Dan Farber says after being stuck with Windows, icons and a mouse for the past 30 years, we can now look forward to a more human interface through speech, gestures and 3D interaction.
I'm Dan Farber, and if you're like me, you spend a lot of time in front of all kinds of screens whether it's a desktop screen, a laptop screen, a handheld screen, even looking at an LED on your refrigerator or a microwave. So today I want to talk about "The future of the user interface."
User interface, you can really think of as a human machine interface. In other words, we are reacting with these machines that are essentially fairly dumb in terms of communicating except by putting a string of characters on the screen. Now if we go back in time, we can start with the original computing devices that humans interacted with. Typically it's a green screen with text on it. So the green screen we could say is our ancestor and often times, you know, you'll see green screen and if something goes wrong with your computer or a blue screen of death as it is sometimes called.
Now if we fast-forward in the 1970s, particularly in the late 1970s, many companies were investing and trying to come up with better ways for human computer interaction and especially at Xerox PARC, a lab in California where they came up with this notion of windows and icons and of course the little mouse connected to the computer that you could navigate on the screen. So you could have windows that had documents and you could have folders that include those documents and you could represent them as a list or as icons and that's pretty much what we knew as the Macintosh Interface that came around in 1984.
Now let's fast-forward and obviously windows came along and adopted those principles as well. If we come into this year, 2005, what do we have? Windows, icons, folders and of course the mouse, wireless mice, two-headed mice, all kinds of different mice, but still essentially same metaphor.
So where are we heading? Where do we have to go to make computers easier to use on a human scale? Well, one is speech because right now I'm talking to you and you can hear me and we can communicate at least one way, but with the computer you should have two-way communication, so speech is a big, big deal. Now it's been around for a while, but mostly in very controlled domains or doing something like say, "open file." But to have continuous speech with a computer that understands and can follow your commands and interact with you and even talk back to you, that's a ways away. There's processing power issues, there are software issues, but certainly it's going to come and hopefully within the next 25 years.
Secondarily, we could have gesture, you can see I'm gesturing all over here. Well, why can't your computer understand your gestures? So you can imagine in the future when everybody doesn't have just little screens, but you have wall-sized screens, huge screens that cover all kinds of information. For example, if you're doing a search, do you want to look at a list or you want to have it displayed in a kind of matrix where you can move things around with your hands, by gesture or even with your eyes. So that kind of technology is around, but it's still fairly in its infancy.
Then finally, we could say that something we all know about if you've ever played a computer game is 3D moving from 2D and to a more 3D environment. Virtual reality kinds of environments where the computer becomes almost like a game environment except it's used for your productivity, for your interaction with a computer and it's customized to your needs. So hopefully within the next 25 years we'll get beyond just the icons, windows and mouse.



























